THE GAMMA WORKSHOPS
Wednesday, 16 November 2011
Wednesday, 26 October 2011
Appendage to the dialogue for the audio
I have done the basic copy editing of the audio script and realised that Dialogue 2 probably needs jouging up with some fun.
I thought it could end in such a way as to refer cheekily to the Symposium, which was one of Plato's later dialogues and was poignantly about the importance of play. (oof, ha ha).
So I added this to the end of it - but of course as the course of the audio might be changed by the movement of the people in the exhibition space the narrative order does not matter in the linear way.
The text I know is something we don't need to hand in right away, but thought I'd keep a modicum of momentum going.
Please do suggest changes and whatever you deem interesting to do with it.
Love (SH)
x
Hikinuki
The gauzey gaze plays upon it and let's not forget Play. Come, come, come...
One, two, three, four, positive affirmative you stand there. Bend, two three four, rise, two three four. It says: Continue walking in the circle until you hear someone shout out at which point you can choose to move anyway you desire.
Clinamen
Summoning the Symposium.
Hikinuki
Crying over the Republic. Holding back the tears.
Clinamen
Pass me the wine and let's continue this conversation at mine...
Video babies to antagonise us
Bank of flat screens in a contemporary shop:
(taken from a google image search, keywords used: shop displays john lewis flat screens)
Wall mounted brackets for televisions on sale at John Lewis, taken from a google image search today (keywords used: shop displays john lewis flat screens):
A triple mounter!
Boring example you probably don't really need:
utterly spatial man:
This is not what we will do:
Display designer inspired by Andreas Gursky:
Friday, 15 July 2011
Video editing idea
I am compiling an open source video editor called avidemux - I was going to get Final Cut off Janet, but read in the avidemux wiki pages that it includes an edit facility to automate the cutting of your video file based on your desired filesize output.
So this means that we can use an arbitrary file size as the editing rule. It is interesting to choose an arbitrary volume of information. For instance, I will import the videos that Conal gives me, and on each I will perform the automated function. I wonder if 10 MB would be too small for each clip? I am curious to find out how much time is in 10MB. I am interested in how time and information suddenly are co-dependent.
Audio and compression standards will complicate the time - information relationship, and in real-life terms, the length of the outputted clips will vary depending on how much audio each contains. Perhaps. I need to try it out. The software takes hours to compile, so perhaps by the end of Sunday I will have some clips made!
The aim of this game is to employ an editing method which will generate a series of clips from our footage, each sufficiently short so that we can play the series randomly in VLC media player without the big problem of Looping occurring: avoiding narrative.
So that's where I am with Gamma now. I feel kind of bored looking at the film footage in its original narrative - I prefer to flick through to accidentally see beauty or interest.
I am really tired right now so I am sorry if I am not speaking plainly!
Hope you are both well and speak to you soon xxx Simone
So this means that we can use an arbitrary file size as the editing rule. It is interesting to choose an arbitrary volume of information. For instance, I will import the videos that Conal gives me, and on each I will perform the automated function. I wonder if 10 MB would be too small for each clip? I am curious to find out how much time is in 10MB. I am interested in how time and information suddenly are co-dependent.
Audio and compression standards will complicate the time - information relationship, and in real-life terms, the length of the outputted clips will vary depending on how much audio each contains. Perhaps. I need to try it out. The software takes hours to compile, so perhaps by the end of Sunday I will have some clips made!
The aim of this game is to employ an editing method which will generate a series of clips from our footage, each sufficiently short so that we can play the series randomly in VLC media player without the big problem of Looping occurring: avoiding narrative.
So that's where I am with Gamma now. I feel kind of bored looking at the film footage in its original narrative - I prefer to flick through to accidentally see beauty or interest.
I am really tired right now so I am sorry if I am not speaking plainly!
Hope you are both well and speak to you soon xxx Simone
Sunday, 12 June 2011
Datamosh links
info:
http://en.wikipedia.org/wiki/Compression_artifact
art:
http://rhizome.org/editorial/2009/feb/25/pixel-bleed/
curio: Kanye West used it in his video after Chairlift had...
http://www.mtv.com/news/articles/1605281/kanye-west-rushes-new-video-onto-his-web-site.jhtml
still thinking...
Simone
http://en.wikipedia.org/wiki/Compression_artifact
art:
http://rhizome.org/editorial/2009/feb/25/pixel-bleed/
curio: Kanye West used it in his video after Chairlift had...
http://www.mtv.com/news/articles/1605281/kanye-west-rushes-new-video-onto-his-web-site.jhtml
still thinking...
Simone
Thursday, 9 June 2011
Datamoshing
Further to my email mentioning datamoshing - here are two links to show what it is. I think it formally suits our project and need not be gimmicky which it could be.
I searched rhizome.org for datamosh in its art archive and only one result came back:
http://antlerswifi.com/
The youtube link I referred to in my email:
http://youtu.be/tYytVzbPky8
Ideas of gallery space, projection rooms, recording feedback systems all bouncing through my imagination... speak to you later xxx Simone
I searched rhizome.org for datamosh in its art archive and only one result came back:
http://antlerswifi.com/
The youtube link I referred to in my email:
http://youtu.be/tYytVzbPky8
Ideas of gallery space, projection rooms, recording feedback systems all bouncing through my imagination... speak to you later xxx Simone
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